![]() So while the skill of using nodes to create objects and skills was very new to me, the principles of that skill, modelling and using node-based systems, was very familiar. How long did this take me, about 6 hours in total, which is much shorter than the 20-hour rule that we suggest? But keep in mind that I have been using Blender for almost ten years now, and have used nodes in Blender for both compositing and material application. I was able to achieve the goal of being able to create a scene of donuts (Remember Blender Gurus famous tutorial series) with icing and sprinkles on top, scattered across a low poly city landscape, as a personal project after learning how to use geometry nodes. The goal here was to reach a point where we were confident that we would be able to follow a workflow of creating a scene exclusively using geometry nodes to build it up from scratch without feeling the need to look over the documentation or any video tutorials. We performed an experiment where we wanted to learn how to use geometry nodes to create new objects in Blender and then instanced them in our scenes. How accurate is this rule? Surprisingly quite accurate although again not an exact science. You won’t need to learn about geometry nodes for example if you are using traditional modeling tools, nor will you need to master or even touch the video sequence editor. Now yes, that’s a lot to learn, but there are many other tools that you will not need to touch. as well as the creation and application of materials and textures, and how to rig and animate those character models for the purpose of building those animations. ![]() You would need to learn the tools for modeling and sculpting the geometry of the model. It all depends on what you want to use Blender for.įor example, let’s say your goal was to learn Blender so that you can create 3D characters for animations. ![]() There is a lot that you CAN learn in Blender, but you don’t need to learn how to use every single tool and you don’t even need to know that certain tools exist. There are many misconceptions when it comes to learning Blender and in fact many misconceptions about learning in general. Check out the rest of the article to see how you can learn Blender in this timeframe or less?īlender Is An Application Where You Do Not Have To Learn Everything How did we come to these numbers? A combination of personal experience, research in how the brain acquires information and knowing that Blender is not an equation to be solved, but a tool that can be developed. This breaks down to around 5-7 hours of watching tutorial content and 13-15 hours of actual practice. It takes approximately 20 hours to learn an application like Blender to a level where the user can be confident in using the software for whatever task they learned Blender for. ![]() But is this an unfair assumption or is there a reason why people are apprehensive when it comes to learning about the software? One of the key stumbling blocks for anyone looking to learn Blender is the stigma attached to the software that it is difficult to learn.
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